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The Halley Incident

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Devlog

  • How to project a flat face texture onto a 3D head mesh in Blender
    November 08, 2025 by nfaug
    I need this for myself. I'll be doing this process a lot so I want it written down and easy to follow multiple times. It's based off this video, but it'll save me having to jump around the video when... Continue reading
  • The Character Creation Mountain
    October 30, 2025 by nfaug
    New Goal: Get a Steam page up. The idea being, the longer the steam page is up, the more time I have to accrue wishlists. And also its an achievable goal. Just need a trailer and some screenshots. Whi... Continue reading
  • Prototyping the Frozen Fate System
    October 20, 2025 by nfaug
    What I've Built So Far I've reached an important milestone: three working frozen fate scenes . Each depicts a death in a different way, and I've got the basic mechanics functioning: Scene navigation m... Continue reading
  • Prototyping vs Building: Finding the Right Workflow
    October 13, 2025 by nfaug
    Asset Creation: The Solo Developer's Dilemma I tried SketchUp today. It's incredibly easy to use, which is both good and bad. The problem is I don't know exactly what I want the base to look like yet... Continue reading
  • Return of the Obra Dinn Meets The Thing: A Prototype
    October 08, 2025 by nfaug
    This is a work-in-progress deduction mystery inspired by Return of the Obra Dinn . I'm starting small: 10 characters, 6 death scenes at an Antarctic station. The narrative is complete, and now I'm bui... Continue reading
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