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The Halley Incident
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Devlog
How to project a flat face texture onto a 3D head mesh in Blender
November 08, 2025
by
nfaug
I need this for myself. I'll be doing this process a lot so I want it written down and easy to follow multiple times. It's based off this video, but it'll save me having to jump around the video when...
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The Character Creation Mountain
October 30, 2025
by
nfaug
New Goal: Get a Steam page up. The idea being, the longer the steam page is up, the more time I have to accrue wishlists. And also its an achievable goal. Just need a trailer and some screenshots. Whi...
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Prototyping the Frozen Fate System
October 20, 2025
by
nfaug
What I've Built So Far I've reached an important milestone: three working frozen fate scenes . Each depicts a death in a different way, and I've got the basic mechanics functioning: Scene navigation m...
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Prototyping vs Building: Finding the Right Workflow
October 13, 2025
by
nfaug
Asset Creation: The Solo Developer's Dilemma I tried SketchUp today. It's incredibly easy to use, which is both good and bad. The problem is I don't know exactly what I want the base to look like yet...
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Return of the Obra Dinn Meets The Thing: A Prototype
October 08, 2025
by
nfaug
This is a work-in-progress deduction mystery inspired by Return of the Obra Dinn . I'm starting small: 10 characters, 6 death scenes at an Antarctic station. The narrative is complete, and now I'm bui...
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